Yuri Flagrare

Game Developer

Narrative Designer


Game Programmer

Game Designer

Yuri Flagrare

Game Developer

Narrative Designer


Game Programmer

Game Designer

Book published
* Marriage proposal project
Short stories published
Flash fiction stories published
Interactive story tweets

Howdy! I am Yuri Flagrare.

๐Ÿ“– Nothing is more powerful than a story. Nothing can stop it or defeat it. Nothing connects us more.

โš’๏ธ I always forged narratives on my head and on paper. They allowed me to terraform infinite worlds where people could live a fantasy.

๐ŸŽฎ Now I decided that is time give everyone the control to shape those realities I crafted.

Core skills
Game Development

Few things let you be anything you dream as a game does. My goal is to design and develop games that change the way people experience and live the millions of worlds in one life.

Narrative Design

Stories are created for people and by people, that's why my narrative design approach is to bring the player co-create the story and not only live it.


Telling stories is my passion, and stories are about people. That's why the core of my works are always rooted in believable characters.


As a seasoned web programmer, I decided to pivot my skills to programming games. I love to work on ones that have interesting technological challenges and more collaborative and interactive features.

About me

I am 31, from Brazil and my heart is in storytelling.

I am currently working on an untitled puzzle simulation game set in a dystopic future.

My main background is as a fiction writer, although now I am exploring game development to combine my work experience and my passion.

I write in all genres, but my favorites are sci-fi, thriller, and low fantasy.

My portfolio is modest, and you can find my texts on my author's website. Many of my stories are very old, and the most recent one, "In the Depths of the Red Ocean," best reflects my current writing style. I have longer works in progress that I haven't published in a while.

I had some writing projects on Twitter, including:

- @ATAR365: a project where I wrote a micro-story every day on various themes and styles. I wrote about 444 micro-stories, which taught me a lot.

- @historiativa: this project is currently suspended, but it was an interactive story on Twitter, where every day I wrote a part based on readers' votes in the previous day's poll.

In addition, in 2020, I co-wrote volume 1 of a book with Andrรฉ Vianco, a well-known author of horror and supernatural works from Brazil, in a writers' room. The book is still being negotiated with publishers and has not yet been published. The success of the work led me to be invited to continue on volume 2, which should begin the writing process soon.

Over the years, I also had a blog, Flagrare Industries, about DOTA 2, where I produced texts, analyses, guides, and translations to promote the game, help the community, learn, and share knowledge.

$ 22 hour
  • Web Development
  • Advetising
  • Game Development
  • Music Writing
  • Photography
$ 48 hour
  • Web Development
  • Advetising
  • Game Development
  • Music Writing new
  • Photography new
  • Dramatic Writing
  • Story Structure
  • Character Arcs
  • Branching Dialogue
  • Narrative Design
  • Game Design
  • Prompt Revisions (Writer's Room experience)
  • C/C++
  • Kotlin/Java
  • JavaScript
  • Python
  • English
  • Portuguese
  • Premiere
  • Audition
  • Photoshop
  • Illustrator
Game Tech
  • Unreal Engine 5
  • Unity
  • GoDot
  • Twine
  • Ink
  • Bitsy
  • Yarn
  • Quest
  • Adrift
  • Inform
  • Squiffy
  • Ren'Py
Senior Software Engineer
2021 - Present
Senior Software Engineer
Deliberate AI

Developing data-driven software for diagnostics and monitoring for mental and neurological healthcare and clinical trials.

Frontend and Backend Engineer
2019 - 2021
Frontend and Backend Engineer

Developed business intelligence software that connect to and empowered visualization of any data source.

Fullstack Developer
2018 - 2019
Fullstack Developer

Developed Industry 4.0 software to manage and provide data insight of digital versions of factories and industrial plants.

2010 - 2018
Other IT experiences
Various companies

Most relevant:

- Acted as Product Owner for a huge Engineering project that was able to deliver the product inside budget and scope. (2012-2015).
- Developed Smart Excel VBA spredsheets that provided data insights and automations (2010-2012) / (2016-2018)
BSc Mechanical Engineering
2011 - 2018
BSc Mechanical Engineering
UFMG, Brazil

Bachelor's Degree in Mechanical Engineering at Federal University of Minas Gerais (UFMG), Brazil.

Technician in Informatics
2005 - 2006
Technician in Informatics
CEFET-MG, Brazil

Technician level on Informatics at Federal Center for Technological Education of Minas Gerais (CEFET-MG), Brazil.

Graphic Design Professional Course
2018 - 2019
Graphic Design Professional Course
School of Art, Game and Animation - Brazil

Introduction to Game Design
Introduction to Game Design
California Institute of the Arts

This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games.

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Ryan Adlard
Ryan Adlard
Web Designer

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Get in Touch
  • Address: MG, Brazil
  • Email: flagrare@flagrare.tech
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