I’m building games, designing narratives, and forging tools for a story I haven’t read yet. Stories shape us. I build systems that remember them.
Published Works
3 works published
Featured Works
A playable Twine comedy. You want a glass of water and the waiter refuses to bring it. Every choice feeds one of three hidden attitudes, commitment, cunning or laziness, and the strongest decides your pitch and your ending. Five endings, one secret cat. Written and built in three days for Susan O'Connor's Game Writing Masterclass, October 2024.
A playable 27-node branching dialogue in Ink. Lucienne remembers one thing you said and gives it back to you at the end, one way if you reach for the manuscript, another if you refuse. Eight endings. Written solo over the last week of 2025 for Greg Buchanan's 101 Branching Dialogue.